AI Insights · Timothy · October 2022
Top 5 Trivia Games Performance in Spain Q3 2022
Explore the performance of the top 5 trivia games in Spain during Q3 2022, focusing on weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 trivia games in Spain showcased varied performance metrics across weekly downloads, revenue, and active users. Let's delve into the specifics for each game, based on data from Sensor Tower.
Trivia Crack (No Ads) from Etermax experienced fluctuations in its weekly revenue, starting at around $1.4K in early July, dipping to $955 in late August, and recovering to approximately $1.6K by mid-September. Weekly downloads peaked at 17.2K in mid-July, followed by a gradual decline to around 7.6K by the end of September. Active users saw a high of 67.9K in early August, decreasing to 50.1K by the end of the quarter.
Elevate - Brain Training Games by Elevate, Inc. showed an upward trend in weekly revenue, starting at $506 in late June and reaching a peak of $1.7K in mid-August. Downloads saw a significant increase from 231 in late June to over 2K in early August, before stabilizing around 1.1K towards the end of September. Active users increased from 5.8K in early July to 9.3K by early August, maintaining a steady presence around 7.5K by the quarter's end.
Peak - Brain Training from Synaptic Labs had a relatively stable revenue, ranging between $634 and $905 throughout the quarter. Downloads increased from 312 in late June to a peak of 552 in early August, then fluctuated around 470 by the end of September. Active users peaked at 29.2K in mid-July, declining to 9.3K by the end of the quarter.
Kahoot! Play & Create Quizzes by Kahoot ASA saw a sharp increase in weekly revenue, rising from $481 in early July to over $1K by the end of September. Downloads also surged from 3.1K in early August to 15.5K by the end of the quarter. Active users followed a similar trend, increasing from 55.1K in early August to 80.4K by late September.
Party Roulette: Group games from GreenTomatoMedia maintained a steady revenue around $400 throughout the quarter. Downloads saw a peak of 1.2K in late July, then gradually decreased to 482 by the end of September. Active users peaked at 1.6K in late July, followed by a downward trend to 839 by the quarter's end.
For more detailed insights and data, visit Sensor Tower.